After looking at nostalgic, old games and ones that have failed in previous weeks, I have decided for my Digital Artifact I will be discussing and looking at the music for games.
EXAMPLES AND RESEARCH
Examples of popular video game music that comes to mind almost instantly is the die hard love for Nintendo’s game scores. Often uploaded and shared via social platforms like Youtube in “relaxing”, “study” playlists with thousands of views.
And it’s not just claming Nintendo scores that are popular, even though they come to mind so quickly.
Simon Wood’s “Video Game Music, High Scores: Making Sense of Music and Video Games” – goes into the connection between games and popular culture and how “the video game has now become a ubiquitous part of the domestic landscape.” Along with how fastly growing in importance it seems to be. “In the United States, the National Academy of Recording Arts and Science now includes music from video games in the ‘Score: Soundtrack Album For a Motion Picture, Television or other Visual Media’ category in its annual Grammy Awards.”
For this Digital Artifact, dissecting music by understanding the formal elements of games. Formal elements include the basic rules of the game (you know, setting, theme, narrative and genre.) However, it also includes things such as features, controls, software/hardware requirements, difficulty settings, its goals/challenges, as well as its sound design.
I will be writing about and analysing popular soundtracks, scores and sounds from video games to uncover the reasoning for this. I will be conducting textual analysis of games, exploring the love and hype around their musical attributes, and questioning why that is. For example, what makes this soundtrack stand out? How does it make you feel? I will be using this blog to publish posts doing as such, along with my content based Instagram, Simply Taylorlani, where I will be sharing more casual content about game music.
Here is a visual display of my outlined plan for this Digital Artifact for the course of the semester.
In whole, this Digital Artifact has the aim of providing a deeper analysis and understanding of game music for not only myself but my audience. I hope to gain insight and knowledge into the way game music production is created, its importance and why we as players hold such love and connection to scores.
(2020). dream land || nintendo ost + thunderstorm ambience.
(2021). Little Nightmares 2 – Ambient Soundtrack Mix (Depth Of Field Mix).
KeithByrne. (n.d.). Retrieved August 20, 2021, from Deviantart.com website: https://www.deviantart.com/keithbyrne
Wood, S. (2009). Video Game Music: High Scores: Making Sense of Music and Video Games. In G. Harper, R. Doughty & J. Eisentraut (Eds.). Sound and Music in Film and Visual Media: A Critical Overview (pp. 129–148). London: Bloomsbury Academic. Retrieved August 20, 2021, from http://dx.doi.org/10.5040/9781628928969.ch-007