Oh, God, The Sims Mobile

I’m sure most of us to some extent are aware of The Sims game or have even played most of them. Seperate from SimsCity, The Sims series started all the way back in 2000 with the release of what is refered to as The Sims 1. Now, it’s not too far fetched to say that this franchise is one of the most successfull for games. I can think at the top of my head a handful of different Sims games. For example, Sims Castaways, Sims Medievial, Sims Pets etc.

However, I’m not here to discuss the successes of The Sims. No, Im here to go over one of the biggest fails instead.

The Sims Mobile.

Now, essenitally, The Sims Mobile is just a phone version of The Sims, or at least it wanted to be. Released in March 2018, “players are able to create unique Sims with the in-game character creator (Create-a-Sim), build houses, start families and control the lives of their Sims.” In theory that should be a great thing and that this should be a great game.

Instead, it was met with mass disapointment and bad reviews. Not only that, I don’t think I’ve ever heard anyone bring up this game ever.

Most people have issues with the gameplay. For example, they found it boring and as if you were simply pressing buttons. Also, as a common cirique with EA Sims games, you have to pay to really enjoy it. There is a limit to four Sims that all live within the same house. The game doesn’t validate player’s time and investment either, for like a lot of mobile games, to do anything you use energy but unlike in the PC games you can’t just feed or put your Sim to bed. Instead, you have to wait – and wait – until you can even play again.

All of these things and defiently more left Sims fans bored and uniterested. I lot going to say they uninstalled it the next day. In fact, if I remember back to 2018, I did the same thing and I only installed it to see how bad the game was myself.

One notibale comment is that it is a phone game and that it shouldn’t have the same expectations as PC. While this is true, this also is quite simply the solution to the game’s downfall. In theory, if The Sims Mobile was created not nessiarily like a cash grab and was produced to emulate The Sims 4 in accuracy, gameplay and grapfically, then possibly this could have been avoided. If, purhaps, there was more care to creating a good game, however that is another comment EA recieves all the time.

As I was saying before, so many diffferent Sims games come to mind when you think of them. Arguably most people could list a few at the top of their mind. Yet, The Sims Mobile flopped so badly that no one ever really considers its existance. And if that doesn’t show how failed your game was then I don’t know what does.


Beausoleil, M. (2021, March 13). Ten ways EA is ruining their Sims empire. Retrieved August 17, 2021, from Medium website: https://beausoleil.medium.com/ten-ways-ea-is-ruining-their-sims-empire-b67c95c587df

Guest Writer. (2018, July 3). 3 reasons why Sims mobile misses the Mark: In-depth analysis — deconstructor of fun. Retrieved August 17, 2021, from Deconstructoroffun.com website: https://www.deconstructoroffun.com/blog/2018/7/2/simz

The Sims Mobile. (n.d.-a). Retrieved August 17, 2021, from Fandom.com website: https://sims.fandom.com/wiki/The_Sims_Mobile

The Sims Mobile. (n.d.-b). Retrieved August 17, 2021, from Miraheze.org website: https://crappygames.miraheze.org/wiki/The_Sims_Mobile

Timeline of The Sims games. (n.d.). Retrieved August 17, 2021, from Fandom.com website: https://sims.fandom.com/wiki/Timeline_of_The_Sims_games

(2019). My first time on the Sims mobile: A worse Sims 4.

Video Game Music Pitch

Hey, hey!

After looking at nostalgic, old games and ones that have failed in previous weeks, I have decided for my Digital Artifact I will be discussing and looking at the music for games.


Examples of popular video game music that comes to mind almost instantly is the die hard love for Nintendo’s game scores. Often uploaded and shared via social platforms like Youtube in “relaxing”, “study” playlists with thousands of views.

And it’s not just claming Nintendo scores that are popular, even though they come to mind so quickly.

Simon Wood’s “Video Game Music, High Scores: Making Sense of Music and Video Games” – goes into the connection between games and popular culture and how “the video game has now become a ubiquitous part of the domestic landscape.” Along with how fastly growing in importance it seems to be. “In the United States, the National Academy of Recording Arts and Science now includes music from video games in the ‘Score: Soundtrack Album For a Motion Picture, Television or other Visual Media’ category in its annual Grammy Awards.”


For this Digital Artifact, dissecting music by understanding the formal elements of games. Formal elements include the basic rules of the game (you know, setting, theme, narrative and genre.) However, it also includes things such as features, controls, software/hardware requirements, difficulty settings, its goals/challenges, as well as its sound design.

I will be writing about and analysing popular soundtracks, scores and sounds from video games to uncover the reasoning for this. I will be conducting textual analysis of games, exploring the love and hype around their musical attributes, and questioning why that is. For example, what makes this soundtrack stand out? How does it make you feel? I will be using this blog to publish posts doing as such, along with my content based Instagram, Simply Taylorlani, where I will be sharing more casual content about game music.

Here is a visual display of my outlined plan for this Digital Artifact for the course of the semester.


In whole, this Digital Artifact has the aim of providing a deeper analysis and understanding of game music for not only myself but my audience. I hope to gain insight and knowledge into the way game music production is created, its importance and why we as players hold such love and connection to scores.


(2020). dream land || nintendo ost + thunderstorm ambience.

(2021). Little Nightmares 2 – Ambient Soundtrack Mix (Depth Of Field Mix).

KeithByrne. (n.d.). Retrieved August 20, 2021, from Deviantart.com website: https://www.deviantart.com/keithbyrne

Wood, S. (2009). Video Game Music: High Scores: Making Sense of Music and Video Games. In G. Harper, R. Doughty & J. Eisentraut (Eds.). Sound and Music in Film and Visual Media: A Critical Overview (pp. 129–148). London: Bloomsbury Academic. Retrieved August 20, 2021, from http://dx.doi.org/10.5040/9781628928969.ch-007